Monday, 5 October 2015

2D Animation Principles - Bouncing Ball Task

   My first task in this module was to animate a bouncing ball in 2D. I used a lightbox to draw each frame and used stop motion software, Dragonframe to put it all together and create a video. It was all very new to me because I've had no previous experience with lightboxes or Dragonframe so I learnt as I went along. It was hard at first to understand the numbering of frames on each piece of paper but as I progressed I started to get the hang of it and this was the outcome. For my first go I am very pleased with it - next I just need to try the "squash and stretch" technique to make my bouncing ball believable and give it a little character.

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